Word reaches Micah from the Storm Wardens of Mountgate that a sudden Everstorm has crested the Spine of the World unexpectedly. While storms occur with the new moon, this one has spawned a fortnight early and the Wardens are racing across the Middle Kingdom to warn cities and villages to prepare. The severity of the storm is of particular concern, but this information does not seem to have filtered to the general population.
As such, the wedding is postponed and the party is contracted to help guard a mysterious shipment of “farm equipment” back to Micah ahead of the raging tempest making its way north.
Members of the party decide to explore some of their own interests, murdering the local contact for a foreign smuggling syndicate and inadvertently invade the headquarters of what is likely (possibly) the thieves’ guild. Mayhem and swift death soon follow, but luckily not the PCs’ (not yet anyway).
Meanwhile, the friendly medic assists a local baker with boarding up her shop in preparation for the storm and letting slip the bit about the the severity of the coming storm.
As dawn occurs, the party rides out to the midpoint where they are to meet the incoming shipment. A team of five sell-swords makes the hand-off with a seemingly deaf old woman, only to learn that the shipment was attacked multiple time along the journey, but seemed to stop their attack each time they were gaining the upper hand. As expected, the shipment was attacked by bandits and a giant mantis creature. The party defeated the bandits with a little help of an unseen horseman (horse-man). On investigating, they discovered the bandits were elves in advance stages of the Ravaging.
“Accidentally,” the party breaks open one of the containers to find vials of what is believed to be the elixir used to treat the Ravaging— sought after by many for it’s intoxicating and slightly euphoric effect on those not affected by the debilitating disease.
The party returns to the city, shy one box of the shipment, losing out on half their pay as a penalty. No one seems to have time to give them much grief over it as everyone is more concerned about the coming wave of death and all the bad omens a storm out of time suggests. However, when they return to the Adventurers’ Guild they discover someone does care about them— at least enough to leave them a message, a parchment with just a red hand on it. Fun!